#ios and pc games free
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new-one-games · 2 years ago
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if you are an IOS user and are looking to play some nice games, it can be quite difficult to find good games on the app store as many free games are either loaded with freemium junk or are loaded with ads. We have made a list of the top 10 best free IOS games that you can play which contain a moderate amount of ads and are fun to play.
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dysperdis · 1 year ago
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If you're wondering how to start fighting this battle as a gamer on a budget, here's my suggestion:
go to itch.io,
click on the "games" tab,
play around with the filters,
scroll until you find a game that looks interesting,
try it out for a few hours,
encourage your friends to do the same
Seriously- on a budget? No problem, they've still got like 840,000 games on the site you can play without paying a cent.
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Sure, you'll stumble across a few duds this way, but you'll also find some amazing works that you never would have experienced from a big studio...
...And if you DO end up paying for an unfinished game on itch, it's because you chose to support the dev(s) while they finish it, NOT because some board of directors decided to rush the production cycle for the benefit of shareholders.
it really is unbelievable that gamers aren't the most anticapitalist demographic ever. like imagine if mobile game devs had their needs met and could make actual videogames instead of brainless filler between ads for other games that are also brainless filler between ads. imagine if games didn't need to be shoved out the door a year before they're ready filled with microtransactions because shareholders wanna see a line go up. imagine if studios were owned and run by the people making the games and not business bros who have never touched a videogame. how is this not an automatically won battle
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konnetwork · 4 months ago
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Akatsuki Games Launches Tribe Nine on Mobile and PC, Featuring New Battle Pass
Akatsuki Games' free-to-play action RPG Tribe Nine is now available on iOS, Android, and PC via Steam. Dive into the latest chapter and unlock exclusive rewards through the new Support Contract battle pass.
Akatsuki Games has officially released Tribe Nine, a free-to-play action RPG, now available for download on both iOS and Android devices, as well as PC via Steam. The game supports multiple languages, including Japanese, English, Traditional Chinese, Simplified Chinese, and Korean. Along with the launch, the company has unveiled a new trailer introducing the Support Contract battle pass system.

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am17games · 1 year ago
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In today's digital age, free online games aren't just entertainment – they're portals to vibrant universes waiting to be explored. Craving epic journeys, friendly competition, or pure escapism? This guide is your key, unlocking a realm of possibilities tailored to every gamer's soul.
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zentendo · 2 years ago
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SpongeBob SquarePants Takes a Stumble: 'Stumble Guys' Collab Splashes Into Bikini Bottom
In an unexpected twist, the popular party battle royale game, “Stumble Guys,” is diving into the underwater wonders of Bikini Bottom. Under the licensed umbrella of Paramount Consumer Products, SpongeBob SquarePants and his quirky crew are joining the Stumbleverse, bringing a splash of nautical nonsense to the mobile and PC gaming world. Get ready for a SpongeBob-themed extravaganza with new

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tofupixel · 1 year ago
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TofuPixel Links + FAQ - Commissions Open!
🌟 Building a game: @wishlings 🌠
🎹 My Portfolio
Support me: 💜 Tip Me 💜 Digital Store 💜 Print Store 💜 Game Assets 💜 Stickers + Merch
Socials: Bluesky | Cara | GameJolt | TikTok
Yes you can use / cross-stitch my work for personal use! <3
🎹 Pixel Art Beginner Guide
Hello, I'm Tofu, a pixel artist based in England. I work full-time doing pixel illustrations or game-art. I started learning in my early 20s, so no it's not too late for you!
I run a 7k+ member Discord server called Cafe Dot, where we host events like gesture drawing and portrait club.
I currently have Good Omens brainrot so expect some fanart on this blog. I also occasionally do/reblog horror art so be mindful of that!
Due to so much AI nonsense on every platform, all my public work will be filtered/edited with anti-AI scraping techniques. Supporters on my Ko-Fi can see unfiltered work and also download it.
🌾 Want to learn how to do pixel art? Check my tutorial tag!
Other tags:
tutorial (not pixel specific)
my art
follow (artists i recommend)
🌟Free Stuff!!!
❔FAQ
What app do you use? I use Aseprite on PC and occasionally Pixquare on iOS (use code tofu for 30% off Pixquare!! <3) Free alternative: Libresprite on PC
Why does your art look so crunchy / compressed? Glaze
How did you learn pixel art? I first started out watching MortMort and making tiny sprites. Then once I started getting interested in landscapes/environment art, I did many, many Studio Ghibli studies.
How can I also protect my art? You can use Glaze and Nightshade- Glaze protects against Img2Img style copying, and Nightshade poisons the data so the AI thinks it's the opposite of what it actually is. There is a lot of misinformation going around (likely from pro-AI groups) so do your own research too! If you're a pixel artist you can also tilt or blur your art after upscaling, which will make it near useless to AI models (or regular thieves) once downscaled again.
Feel free to send me an ask if there's anything you want to know! I am always happy to help beginners :--3
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krissiefox · 5 months ago
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Here's a collection of sites where you can get sound effects and ambience for your projects!
https://freesound.org/ Freesound is a great resource for royalty free and copyright free sounds. Each sound comes with a creative commons license, some of which require credit, so make sure to check those!
https://www.sounds-resource.com/ Sounds resource is an archive of sounds from various video games and PC games, so while they can't be used for anything commercial, you may be able to use them for things like videos or fan games.
https://www.humblebundle.com/software Humble bundle regularly hosts fundraiser bundles of software and game design assets, including sound effects and ambience. You can also put money from your purchase forward the bundles charity. Sadly, humble bundle also puts out bundles of AI books, though, so it's up to you if you think the good outweighs the bad here.
Unreal Marketplace If your project is an Unreal Engine 4/5 game, check out what the Unreal marketplace has to offer! They offer both free and paid sound effect packs for your games. Some you can download as wav files without Unreal Engine installed, as well!
https://pixabay.com/sound-effects/ Another nice resource of free and royalty free sound effects! Attribution is not required, but appreciated!
https://www.youtube.com/ Youtube can be a great place to find copyright free/royalty free sounds too! To get the sounds form the videos, you can use a tool such as mediahuman's youtube-to-mp3 converter.
https://www.gamedevmarket.net/category/audio/sound-fx A paid store where you can find all sorts of sounds and ambience for your video game projects! Humble bundle seems to do bundles with them pretty often so you may want to look into that to save some money here, too.
https://sonniss.com/gameaudiogdc An archive of free and copyright free sound effect packs from the Game Developers Conference! A new pack seems to be added every year, too. :)
https://getsoundly.com/ Soundly is a program more than website, but I have tried it myself and you can get free sound effects from it, and you can get additional sounds if you pay for the pro version as well.
https://www.boomlibrary.com/ While this sound effect site is primarily a paid one, you can get a free monthly bundle of sound effects if you subscribe to their mailing list!
https://blipsounds.com/community-library/ Another great library of free sounds from the Blip Studios community!
https://www.zapsplat.com/ They require you to make an account before downloading anything, but this is another site with lots of free sound effects for your projects!
Itch Io Itch Io is another great resource for both free and paid sound effects!
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mavcancees · 7 months ago
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btw if you want to support one of the mafia members in a fun way, farfadox is part of a game studio and his game just launched !
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it is completely free and it's on pc, android and ios ! give it a try and leave a nice review :)
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genshin-impact-updates · 1 year ago
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Genshin Impact · Cloud US & Canada Open Beta on iOS, Android, and PC Now Available!
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Dear Travelers,
Genshin Impact · Cloud US & Canada Open Beta on iOS, Android, and PC is now available!
Genshin Impact · Cloud currently supports US, Canada, Singapore, Malaysia, Indonesia, Thailand, Philippines, Laos, Cambodia, Bangladesh, Myanmar. Players in other regions, stay tuned!
★ Genshin Impact · Cloud is a cloud version of HoYoverse's Genshin Impact. Real-time cloud technology allows you to enjoy high graphics and high frame rates without having to download Genshin Impact's full game package.
After logging in to Genshin Impact · Cloud, Travelers will be able to experience Genshin Impact on mobile devices. Game progress is shared across other platforms.
>> Click here to download Genshin Impact · Cloud <<
〓Payment Guidelines〓
Billing will start immediately after Travelers launch the game within Genshin Impact · Cloud. The billing standard is at 10 Cloud Coins per minute. If their accounts still have remaining Free Trial time or an active Cloud Pass, then bills will be deducted in the order of Cloud Pass > Free Trial > Cloud Coins.
Travelers can obtain a certain amount of Free Trial. Upon Travelers' first login, you may obtain a 5-hour Free Trial. Also, you may claim a 15-minute Free Trial by logging in daily (refreshes at 12:00 UTC+8 daily). The upper limit of Free Trial is 600 minutes. You will be unable to accumulate any more Free Trial once this limit is reached.
Thanks to Travelers' love and support, Genshin Impact · Cloud is now officially launched for iOS, Android, and PC in the United States and Canada. We will continue to monitor Travelers' suggestions and feedback, and work to provide a better gaming experience for Travelers.
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satoshi-mochida · 1 year ago
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Genso Manege coming west for Switch, PC
From Gematsu
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PQube will release MAGES.-developed otome visual novel Genso Manege, also known as Rever d’un Manege, for Switch and PC via Steam in the west, the publisher announced. A release date was not announced.
Genso Manege first launched for Switch on January 30, 2020 in Japan under MAGES.’ LOVE & ART brand, followed by iOS on October 9, 2020.
Here is an overview of the game, via PQube:
About
I will awaken the magic within you, and you will free us from the Reve
 Set in a wondrously evocative re-imagining of France, a beautifully crafted otome visual novel following Emma, orphaned at a young age, as she fights to uncover her forgotten memories. A witch who lost her powers when young and now living a quiet life, Emma is led by the memento her father left her and finds herself swept away with the arrival of a travelling amusement park in town. Filled with magic and dreams but holding a dark secret, Emma feels an immediate connection to the wondrous La Foire du Reve. She discovers that hidden underneath the lustrous fairy-like charm of the park, its employees are trapped, bound to the amusement park and only the magic within Emma can free them. But it has been years since Emma has been able to access her magic, and she must dig deep within herself, navigating painful repressed memories, in order to recover it. Working at the Reve as she unravels the tangled threads of her forgotten past, Emma forges bonds with the employees of the amusement park. A cast of wonderful characters; the dazzling director Hugo, the stoic accountant Serge, the Tsundere Performer Crier, the kind-hearted rabbit Lyon, the Reclusive Mechanic Luciole, and Emma’s special childhood friend, Arnaud. Each character with their own crosses to bear, stories of tragedy and longing woven together with desperation, Emma builds deepening bonds of friendship, and maybe more, as she works to unlock her magic and their freedom. With its gorgeously subdued artwork, radiating warmth and romance, Genso Manege is a dream-like otome fantasy with an outstanding visual power that conjures an unforgettably bittersweet tale.
Key Features
Breathtaking Romance – Six different male leads to sweep you off your feet, follow their character routes and uncover their secrets.
A Thriving Town – Near the French border, this culturally rich location sets the scene for an unforgettably magical tale.
Dazzling Pastel World – Expertly crafted characters and artwork paint a dreamy picture of romance and magic, making this a visual novel in every sense.
Magical Mini Games – Utilize the Eveil System, an enjoyable game mechanic, woven into the story to help you recover Emma’s magical abilities.
Voiced Characters – Unique characters brought to life by stunning voice acting allow you to experience first-hand the different personalities trapped in the Reve.
An Unforgettable Tale – Sweet and touching yet tinged with sadness, Genso Manege weaves a tale which is as happy as it is bittersweet.
Watch the announcement trailer below. View the first English screenshots at the gallery.
Announce Trailer
youtube
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whochess · 4 months ago
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💙🩉
Hello!~ My name is Chess and I am a young adult who is inspiring to be a Content Creator for Star Stable Online. My goal is to be able to engage better with the community, make new friends, and to hopefully be a successful Content Creator. You can also find me on Instagram at @whochess . Be sure to check it out if you’re interested! I am new to this platform so if any of you have advice/helpful tips, please let me know. I can’t wait to engage with all of you!
🩉💙
Information
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Game: Star Stable Online
Platforms: Mac, PC, iOS, and Android devices
Server: Night Star (NA)
Horse Breed: Friesian Sporthorse
Reshade Shaders: Midnight by Himari Eveningmoon
Instagram: whochess
Have any more questions? Please feel free to DM me or comment down below. I’ll be sure to help you as soon as I can!
💙🩉
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rpgromanceplayinggirls · 4 months ago
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Name: Warframe
Genre: Sci-Fi, Shooter, Action RPG, MMORPG
Platform: PC, PS4, PS5, Xbox One, Xbox Series X/S, iOS, iPadOS, Nintendo Switch
Release: 2013
Audience: Mature
Protagonist Type: Optional, Customizable
Romance type: Optional, BxG, GxG
Official Synopsis:
Confront warring factions throughout a sprawling interplanetary system as you follow the guidance of the mysterious Lotus and level up your Warframe, build an Arsenal of destructive firepower, and realize your true potential across massive open worlds in this thrilling, genre-defining third-person combat experience.
Content warnings: Violence, Horror, Body Horror, Sexual Assault, Child Abuse
Notes:
Players in Warframe take the form of Tenno, special humans who are able to use biomechanical combat mechs to fight against alien enemies. The Tenno spends the majority of her time in her various warframes, but playing through the main story will eventually unlock the ability to leave her suit entirely. At this point, the player will be able to pick their character's gender and appearance. However, there is no narrative reactivity to a female Tenno.
Warframe is an action-based co-op game with an epic narrative and many story expansions to go with it. The expansion "Warframe 1999" has the player character travel to another timeline in search of the arc's villain, where she encounters a friendly faction called The Hex, all of whom are romancable by characters of either gender
There are three men and three women available to romance. The majority of romance takes place in the Kinematik Instant Messanger, a system that emulates a 1990's internet chat service and web browser. The player character can get to know their preferred character and increase affection by picking the correct dialogue options, which will eventually graduate to real-life (in the game) dates and a committed relationship.
Two members of the Hex, Arthur and Aoi, were in a romantic relationship in the past, but they broke up due to personality differences. When the Tenno meets them, their relationship is completely platonic.
Story expansions in Warframe cannot be skipped to, and must be played chronologically. It takes quite a long time of playing to reach the Warframe 1999 story, so it's not recommended to start the game for the romance unless you already like the style of gameplay. On top of that, it's not likely that the romance options will have the same level of presence and story relevance in future expansions. However, the game is free-to-play, so there are no financial downsides to trying it out.
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konnetwork · 4 months ago
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Free-to-Play Action RPG Tribe Nine Hits Steam & Mobile on February 20
Too Kyo Games has announced that Tribe Nine, a free-to-play action RPG, launches February 20 on Steam, Android, and iOS. Pre-registration is now open with rewards for early sign-ups.
Following a preview event, Too Kyo Games announced that their free-to-play action RPG Tribe Nine will launch on February 20th for Steam, Android, and iOS platforms. Release Program A new release date trailer was also revealed, which you can watch below alongside an official game overview. Release Trailer Overview An overview of TRIBE NINE via Steam: About Defy the madness. Brutal Action

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askagamedev · 2 years ago
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An official release of the Kotor 2 missing content DLC/patch had been promised, then pulled back. It had been enough of the promise that a free game was offered to people who had bought the Kotor 2 rerelease. Why does that kind of rollback on an official plan happen? How is the decision to stop weighed against free stuff and bad PR?
I think it would help to provide a little more context as to what is going on.
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Way back in 2004, a game called KOTOR 2 shipped and was played by a lot of players. Many players did not like the ending, but the game had been in development for less than a year and Obsidian were on the hook to ship the game by the deadline. The game was regarded by many players as a flawed gem.
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Years later, modders would discover a whole bunch of unfinished endgame content in [KOTOR 2's original files]. Some of them collaborated to unlock, fill out, debug, and finish that content and restore it. This was released for the PC as an unofficial fan mod called The Sith Lords Restored Content Modification in 2009 and has had several updates since.
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In 2015 Aspyr Media, a smaller game publisher and developer, obtained the rights to port old Bioware games and began releasing titles like KOTOR, KOTOR 2, and Jade Empire to platforms like iOS, Linux, and Steam. It was around this time that Aspyr began working with the mod team responsible for the Restored Content Mod mentioned above, all in hopes of bringing the mod to these other platforms. The DLC was never really Aspyr's work, it was the mod team working with Aspyr to bring that content to Aspyr's Switch port of KOTOR 2. Eight years later, Aspyr announced that things had fallen through and the Restored Content DLC was cancelled.
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It sounds like what happened was that something essential fell apart along the way and there was really no way to complete the work in a timely and legal fashion. One of the original modders posted to reddit after the announcement was made and said "Aspyr did nothing wrong. Quote me on that. Shame it ended the way it did... I have nothing but good things to say about Aspyr and our cooperation over the past eight years". I suspect that, had the DLC been completable within reasonable circumstances, they would have done so. But there's a lot of potential issues that could have stopped them - the license may have expired, it may have been a Nintendo certification thing, the mod team could have fallen apart, there could have been some major legal liability that came to light, it could be the financial trouble currently hitting Embracer Group (Aspyr's owner as of 2001), or any of a number of things. The only people who know for sure are the mod team and Aspyr. I suspect they are all under NDA, so I doubt they will be telling.
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thetentaclecommander · 9 months ago
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Thaks for the tag @damadisangue! Lesse:
When did you start writing?
I remeber as a lil tentacle in human 3rd grade writing this meandering, long, just where was this boat going like 25+ page story for English class and just had a ball in making up the story. I didn't care that the story was a hot mess, I unknowingly realized I liked lore building. But, I realized that after I wrote it one, I went way over what the class wanted cause of my overachieving tentacle tendency and two, that I hated editing, grammar and all the boring English stuff. I didn't try to write a story again till many years later and realized the story itch had come back to me.
Are there different themes or genres you enjoy reading than what you write?
I actually, genuinely like slice-of-life and very inspirational/good vibes type of stories. But I simply like writing drama and assholes too much to write that sort of stuff often.
Is there a writer you want to emulate or get compared to often?
My writing style recently got compared to the book House of Leaves. I need to read this but considering the few pages I've seen, I'm honored and can see the comparison at points.
Can you tell me a bit about your writing space?
My big black desk with a standing desk attachment to force my tendriled self to get up, covered in paper that sometimes gets neatened only to get it ruined again due to time or my cat familar. Headset, dual monitors, pc w normal tentacle ergonomic peripherals, crystals, eldritch symbols covered in dark purple black ichor. Normal desk set up.
What's your most effective way to muster up a muse?
Do a ritual seance with burnt wormwood and channel into Nemesis' headspace. Find myself mentally projecting on the 56th astral plane with spoitify playing something dank and bizarre to mortal ears and chant ioioioioioio-
Are there any recurring themes in your writing? Do they surprise you?
sheding of human fear sheding of human loss yet knowing such removal only brings more weakness to the fore the loneliness of being the only one the question of faith both internal and external to want is to long to love is to harm until you become one's true self free from greed, from selfish power games and inflicted misery and living in truth not lies strength in finding self not fighting for a control that isn't yours to demand no gods but us  no masters but us utter the lies the waking profane io io io
What is your reason for writing?
breathe and become as we only can bring you hope-
How do you want to be thought about by your readers?
- oh and we're back. Sorry, I had a walk about and forgot to finish this. But I hope to be known as a trolly, yet fun author that challenges your sense of taste, and makes you question what is. Though, being known as that fucking persistant Nemesis and Jill shipper is good enough, lol.
What do you feel is your greatest strength as a writer?
Um, I can make up shit on the fly and not need drugs to do so, ig?
How do you feel about your own writing?
Eh, my pre 2010 stuff I think are lame but meaningful as my baby steps as one has to start from somewhere in this dimension?. I think I hit my stride in 2020 when I entered my erie sacrilegious era but so far, I'm pleased that my writing is passable and singularly me.
When you write, are you influenced by what others might enjoy reading, or do you write purely for yourself, or a mix of both?
Pfft I've never given a damn about what is popular in the greater fandom or fleeting reading trends. Readers will get from me stories under my terms as I've had to fight tooth and nail to get to where I'm at and so, this tentacle writes for themself first and foremost and secondarily to entertain. I am a showtentacle at heart after all. I do enjoy when readers read, mind, but love it most when they take this betentacled offering from me and savor it, like really eat into it and see the wormy layers of plot and intricacy I've baked into there. Just envisioning them consuming, ingesting my work, feeling the trailing of my worms down their throat, into their belly to really get what I'm putting down is wonderful. Hoy, my minions! Feel free to join in! @naerwenia @vopecata @coiled-dragon @s-dei @lmshady
@depraveddove​ @the-bar-sinister​ @unchartedperils​ @sweet7simple​ @meltic-daze​
@misch3fbunni3​ @autistichalsin​ @villaindevotee​ @coffinliqueur​ @scroggles​
@goth-automaton​ @azulas-daddy-kink​ @katophoenix​
and whoever else wants to I'm not your parental aid (edit: what is with tumblr not tagging ppl ahhh)
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korolife · 1 year ago
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Blog No.003🍊 24ćčŽ5月10æ—„
「Let's Talk About Coloring+Rendering!!」
 The Chaos of Akehhh-style Layering w/ Colors & Values 
ArtStreet recently released some weekly coloring contests and as someone who likes joining 'em + colorwork being the absolute joyous part in drawing for me, I got really into it!! One of them somehow won and I still have the raw .mdp file of it with most of the layers unmerged... so, I thought there might be some value in sharing my chaotic coloring progress with it. There may never be an opportunity like this again...
CONTENTS:
Preface・・・・・・・・・
The Linework・・・・・・
Composition + Planning・
The Render・・・・・・・
Additional FX Tips・・・・
The Layers of Dread・・・
1. Preface
I use the free software MediBang Paint, which is made by the same folks who made the aforementioned art-sharing website, Artstreet. Although its file type extension is .mdp, it can also save as and open .psd files all the same.
If interested, you can download it on their website here! I believe it's available in both PC, Apple, iOs, and Android (also on the PlayStore). ☞And here is my google drive link of my fully rendered entry's raw .mdp file. I also included a .psd version that should be accessible with most other softwares like Photoshop, Clipstudio, etc.
NOTE: Not sure how some layer effects will be displayed apart from MediBang though (either in name or function) . But I think "multiply" and "overlay" is fair game on most drawing/photo-editing softwares with layer systems.
Either way, ↑this is just a bonus thing if you wish to see for yourself how much my MediBang cries everytime I work on something, since visuals of the rough step-by-step will be provided here as well!
At the end of this post, all of the layers' purposes will be explained...y-you'll see...
■And just as a disclaimer: I'm an instinctively self-taught illustrator who is a heavy visual learner, so there are certain methods I do that I cannot readily explain with back-up studies on color theories or formally taught techniques in art schools and the like/certain made-up terminologies that may or may not exist as something else. I mostly operate on instinct, observation, subjective preferences, and vibes, so this would just be me trying to verbalize my process (with visual aid) as a means of share-rambling, rather than actually directly "teaching" anything, I think haha You can take it as a cautionary tale too, honestly-
※I will also be going through this with the assumption that the reader has some background knowledge on digital illustration and general drawing basics + lingo. If you have any questions or needed clarifications, please feel free to let me know!
Although art can be fundamentally "wrong" when it comes to achieving certain specific styles, structures (especially when involving realism as the standard), or general executions of intentions/themes, I am of belief that there is generally no wrong or right 'way' for drawing anything; or for doing ANY type of artistic endeavor for that matter. This might be perceived as a "bad anatomy defender" / "no need to improve, then" stance on my part, but it is absolutely not the case! An artwork is never finished, there's always room for improvementsăƒŒa galaxy's size of a room especially for myselfăƒŒbut I just think anything at all that brings you an expressive or creative outlet, joy, or peace of mind is worth pursuing, regardless of your own skill or tact and there's no shame in that. I do not wish anyone, especially people starting out with drawing to be discouraged for having their own different approaches in comparison to other people's works by misconception of, "oh, am I doing it wrong?". Sometimes having different or an uncommon worldview is not always a 'bad' thing, I think. Heaven forbid artists actually start getting creative and unique―
What I will be presenting here is simply my one way out of thousands of thousands of different possibilities. So, let's start★
2. The Linework
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Equally lengthy talk of lineart is probably for a later discussion, but here is the template provided by ArtStreet for the contest + what will be colored in for today.
☞The contest has since ended, but you can still download the lineart template here if you'd like!
3. Composition + Planning
The contest rules said it's "OK to draw backgrounds", so let's go!!
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I had already decided on how I want to color it early on: It will be more scenic in nature, rather than stylistic. So, there will be more focus on looking 'real' than 'aesthetically stylish'! Just so it doesn't look disconnected or too out of place, I tried to draw my additions similarly to how Mr. archerman's linework looked as much as possible.
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This how I visually define "scenic" VS "stylistic" illustrations (in my head)
I like experimenting and mixing different rendering techniques with varying linework styles and tend to think about my approach with the rendering long before the coloring process, even waaay before I line my final sketch, usually. But for this, I'm simply working with what was given to me.
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At first, I just wanted a "cool breeze w/ leaves flying away ahhhh refreshing~~" mood, but the space at the side of his head looked rather empty as is, even with Nessie. So I thought about putting him inside a vague...darkly-lit abandoned ruins-setting to eat up some of that space.
And with that, it's time for colors.
4. The Render
My coloring process is the lengthiest and often makes people who see me color in real-time scream in horror, but I think it's actually fairly simple and can be summarized into three nutshelled stages:
①Fill in the colors with a finalized palette of your choice,
②cry Continuously render until your arms fall off you're satisfied.
⑱ cry even HARDER (optional) Adjust accordingly to fit in better with other elements of the illustration, such as with the focus/subject to background. *will be explained later.
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oh and btw, the usage of the words 'render(ing)' tends to be confusing with its association with other mediums like 3D models, but when it comes to drawing I like to think of it this way:
🎹Coloring is the planned/intentional selection of your color range, tints, tones, and palette to use in a drawing, ☀Rendering is the act (or product) of the set of techniques (including effects, filters, etc.) you use with the colors/values to create the illusions of depth, shadows and light, movement, warmth/cold atmospheres, etc in a 2D illustration.
But that's just how I define it with my own step-by-steps. Otherwise, I think either term is pretty much interchangeable.
Anyhoo, what do you think should this man's hair, skin, eye, and clothing's colors be?
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here are some of the variations on the color picks of his outfit that rotted my brain for about 3 hours straight, like it's a 2000s dress-and-match flash game
The many submissions for the contest had many fun color combinations and interesting interpretations I personally think should've won. I saw a lot of blonde archer-princes wearing greens, browns, and blues, as a lot also went for the "forest hunter boi" vibe. But I was saddened by the lack of my favorite colors being used as the primary colorăƒŒorange and yellow. So, let's use those!!
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The start of my coloring/rendering journey is never at Layer '1'.........
―Starting with what I've always referred to as "environment prep":
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The purpose here is to 'set' the base colors so they match with the environment or general atmosphere. Get ready to see this over and over
This could mean adjusting the saturation, or spraying gradients of the BG's most prominent color on parts that...gives me anxiety the most-
As someone who tends to work with very, very bright color schemes with character designs, trying to blend in when the illustration is meant to be scenic or 'serious' in tone without it being a distracting eyesore can be a challenge. So, this is what I do to counter it.
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Shading is usually an early step for me as well, even though I think it's a lot of other artists' near-to-final step. I tend to lean towards an abomination mix of soft shade and cel shadeăƒŒthe strokes are sharp enough to trace where the shadows start and end, but softened around the edges for effect.
I also tend to apply an additional spray of subtly darker shade on top of the first one? It's usually on spots where I think the light source won't be hitting as much. I wouldn't do this for simple styles (stylized illustrations like with a chibi style), but for scenic illustrations I find it's necessary to achieve that depth against a fully-rendered environment.
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※Just a side note: You may see multiple things changing around, but in real time I'm most definitely working on one part at a time lol. These visual aids were ripped off the raw .mdp by hiding some of the layers, so that's why different areas seem to progress together all at once, even if that's a bit idealistic in actuality.
Apart from the previous adding of shades with a multiply-mode layer for the preliminary shadows, I add one more layer of shadow on there for objects or other characters that can cast distinct shadows on the subject. In here, it's the bow and the hovering strap across his chest.
Lighting is also starting to be added as well.
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One direct alteration I did with the lineart template was change the line's colors. I find it really softens them to mix better with their filled-in colors + as well as not stand out too harshly against a light-colored scenic background.
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I think you now have a good idea over my hyperfixation on making sure colors are 'vibing' well against the BG lol A lot of these steps are basically just doing the same thing over and over with new layers for the sake of this purpose, really.
And after that, just repeating all the stuff we did with the character onto everything else (background, foreground, objects, etc.) until you're satisfied with it!
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A lot of these changes are very subtle on their own, but makes all the difference in the bigger picture, I think!
Just maybe some additional finishing touches for some boom shakalaka and...that's pretty much it! You will notice that throughout the entire process, there's a lot of random little things that suddenly appear or change with seemingly not much purpose or meaning on its own. I unfortunately have always drawn in this sort of vague, quickly impulsive, directionless way since I was a child and I don't think even I will ever understand it, logically. It's mostly a... continuous string of instinctive feelings of "HEY let's do it this way, if not there's like 10 other things we can try next", is the closest I can get to an explanation of how it feels.
I don't know if it's common for other artists to think or function this way, but I do know for a fact that many people seem to be surprised and confused when they see me drawing in real time this way. Everytime I get asked 'how' I draw certain things, I say things like 'I turn my brain off and vibe with many, many layers with a broken back.' and people think it's just a dismissive joke. I-it's really not, it's literally what happens, I don't have any secret shortcuts for you-
Hopefully this very lengthy post + visual aids can help demystify some misconceptions on what "really" goes on when I'm drawing! It's also a bit of an update of my tutorials made for friendos starting out with digital drawing back in 2015!
Anyway, the rendering stage is where the simplified steps ② and optional step ⑱ branch out like a fork in the road for me; I don't think one is any "better" than the other, I think doing either is simply a matter of personal preference and artistic choice;
➋being leaving all that 100++ layers rendering that we just did alone and calling it a day,
➌being a little bit more extra w/ additional shadows/lighting that corresponds with the environment the character is in.
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I removed the walls to see the whole figure better in a side-by-side comparison. I like the unadjusted (L) without the wall, but with the walls in the final illustration, I think adjusted (R) felt 'right'. What do you think?
There are some things, although realistic, don't look that good as a visual aesthetic and are just downright excessive/unnecessary to add to certain types of illustrations.
Then there's things that aren't possible in real life, but artistically? Looks really dang cool. Being biased for either ends of the hyperrealism and hyperstylized spectrums of styles is fine; only as long as no discrimination is involved towards people who don't share your opinions, in my opinion-
and to conclude this section, I say,
『 You go render however you wantăƒŒhellăƒŒno colors even necessary if you wish!
Simple ≠ laziness, just as much as complexity ≠ skill。』
I will never stop yapping about how a lot of minimalist styles require so much more amounts of planning and effort to make sure everything is nice and clean, especially compared to mindless rendering loops like these. Mine's a maximalist hell and I wouldn't have it any other way, but I greatly envy minimalist artists that can render with just something like my step ① with so much grace and tact; not a single stray or wasted stroke!! Anyone who dismisses these types as "lazy" I will violently stuff inside a couchăƒŒwithout any potato snacks to snack on!!!
5. Additional FX Tips
Just a shorter section for some optional finishing touches tips'n'tricks used in this I frequently (ab)use☆
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◆ From the very beginning, even before I understood how to draw, it's always been a tradition to doodle around sparkles all around the place. I usually do it with MediBang's sparkle brush if I want it to look polished, or simply draw it manually using either the pen or airbrush tool for a cruder charm.
◆ Motion blur is great, and MediBang in particular also has different types of blur effects like Gaussian and regular blurs. If your software doesn't have these effects / if you're working traditionally but still want to achieve the illusion of motion in a still drawing, you can still achieve the same effect through your linework! Try looking into incorporating action lines (commonly seen in manga and comics) into it. Otherwise, purposefully drawing something blurily to begin with oughta work as well.
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◆ Apart from changing the lineart's colors, there's also this little effect that is achieved by duplicating the lineart and blurring it. It gives something like a...'dreamy' quality to it? The higher the blurred copy's opacity is, the more emphasized it makes everything look.
6. The Layers of Dread
At long last we've arrived... at my MediBang's repeating demise for all of eternity...
Here's a preview of what the .mdp/.psd file of this colored entry's unhingedmerged layers looks like + how I try to validate their existence. When I work on full-sized illustrations, I tend to merge layers as I go, so this is probably one of the rare times I can show something like this without either mine or your PC dying. If you'd like to see, play around with, and toggle them for yourself in all of its............glory, feel free to download it here.
Yes
we're starting at Layer 611. Enjoy.
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I will now delete my PC's copy because jfc that's one too many MBs ...and it's still eons lighter than what I usually work with on my own full illustrations from sketch to finish......。 (;ÂŽàŒŽàș¶ÙčàŒŽàș¶`) thank you for reading this far and making it out alive, goodbye for now...
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